Hmmmm, did you try ignoring levels.doc and opening up class.c yourself? Just make the changes there that you want (add level/exp and level/title stuff), then open up structs.h and change the immortal level definitions so they don't cause errors... Nathan Ridley wrote: > Hi, > I have a couple of queries. I have begun a new mud, which I have big plans > for. I have already designed most of the world map, and am currently in the > process (with some friends) of scrapping the current stock areas and > replacing them entirely with our own. anyway, my main question is, with > patch level 12, many things have obviously been modified. I have found that > using the levels.doc file, the code doesn't work with the modifications i > made. I wanted to upgrade to 100 levels (1-96 for mortals). For some reason > (and i have double and triple checked my code, i keep getting errors. is > there an updated levels.doc file? or would someone be willing to check out > the mod's i made? any help is appreciated in a major way. also.. does > anyone know if the new_prompt code will work on patch level 12? (the one > which gives you lots of pretty colours and customisability) > > thanks, > Nathan Ridley > > p.s. Is anyone out there good at ASCII character art? i've sort of been > failing at making a cool title screen for the mud. > > +------------------------------------------------------------+ > | Ensure that you have read the CircleMUD Mailing List FAQ: | > | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | > +------------------------------------------------------------+ +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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