> A major idea I am going to be implementing in my mud is a sea-travel >system. The world consists of three major continents, and when a new player >begins, they will be able to select which one they begin on. I want to >implement a way for players to pay for passage on a ship (or buy their own) >and then the ship slowly travel over the sea until it reaches its >destination. I was thinking of using some sort of coordinate system, so >that players could go anywhere in the sea (for e.g. to specific islands). >Anyways, the point of this message is to ask what you all think of the >idea, and perhaps get some ideas on implementation. Anything would be >helpful at this stage :) > >Nathan Ridley (aka Druik) Yeah there are scripts like that avaliable. However, to create your own coding you will need to assign a specific tick count while the player is on the craft. Check out the codes and contributes in the circle cite, I believe there is a code for air travel to save time modife the codes from there. > +------------------------------------------------------------+ > | Ensure that you have read the CircleMUD Mailing List FAQ: | > | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | > +------------------------------------------------------------+ +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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