On Tue, 4 Nov 1997, Daniel Koepke wrote: >-> The ranged weapons patch is a good one to add, so that you don't >->always have to be up close and personal w/ the mob > >I...errr...Bob...would never add patches to a derivitive unless they >were written solely for BobMUD (if this ever comes to fruition, that Why make a derivitive? Is there something Bob feels is absolutely crucial that is currently not in? (And what is Bob's last name?) >might as well be its name; then...Bob...can have a little historical >section on, "Why BobMUD?" four years from now), and even then, I would >probably work on my own implemention. Historical things are great for giving 'character' to a MUD base. >I was thinking about removing all the stock areas, changing the >database format (maybe bothering to write a converter :P), and Do what CircleMUD does with shop files, include both. It'll probably do that in the future with world files anyway. >including a little Limbo-like area in the stock code. But I don't >know if that really has the desire affect of making people do >something creative with their MUD. I think it'd either make people >not use BobMUD or force them to bother converting the stock areas. >Your thoughts (on the matter)? The people of today like TCM-MUD type bases, Tar, Configure, Make. This would reduce the number of 'Your MUD name here' instances though. -- George Greer - Me@Null.net | Genius may have its limitations, but stupidity http://www.van.ml.org/~greerga | is not thus handicapped. -- Elbert Hubbard +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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