I agree with a familiar town, but if it's not familiar it should either be easy to navigate, or include free maps(edesc, notes, boards, whatever) I left a lil of midgaard in. Market[], temple, shops, inn, postal is about what i left in, added north/south gates and made it small. I also left in zones 0 and 12, but everythin else needed chucking. >Nathan Davies, > >j f chaos wrote: > >> Some of the stock areas aren't all that bad, but I usually get tired of >> logging on to a mud and seeing the same old areas. It shows a lack of >> creativity in most cases. > >Not really.. I rather think, that Midgaard (for example) is a nice >thing, so whoever switches MUDs, and plays on a different Circle, feels >already at home, when entering Midgaard, it sure helps a lot to know >where to get the essentail stuff. Except for Midgaard, well, everyhing >is a matter of creativity, upon that I could agree. > >RK > +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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