I dont know about you but on my to-do list is to revamp the OLC in re: weapons. I have already changed it so that armor is split into 8 fields, and now I'm planning on changing the weapon type so when I put in the sword skill the skill will be called when using an item of type sword. And then trying to keep th various types of damage... for example a dagger could slash or pierce, which are two totally different AC fields. It's another Rom thing. ;-) *Diku spawned Circle and Merc which spawned Envy and Rom... I'm welding and melding thw two ends together again.* Sory if any bad typing, hurt fingers when bringing the stove up 3 flights of stairs *OOOOOOWWWWWWW* At 02:03 PM 11/5/97 -0800, you wrote: >I would like to classify each weapon and spell that cause damage under a >type of damage, like a dam_type. Example dam_types might be: fire, >slash, water, pierce, ect. From studing the code I see that weapons have >a weapon type used for damage messages, and I see that spells have >different savetypes. I would like to combine these and have all damage >done to be from one of these types, so like: 20 points of fire damage, 11 >points of blunt damage, ect. Does anyone have some comments or >suggestions on how I can go about classifing these damage types? >Thanks - Shaw > .--. .----------- StormeRider // / \ __ / ------ winds@ici.net ///////\( `-, ---- //// /// '~ ( --- CircleMUD 3.0bpl11 // / // : ; --- cmoo.com:4004 / / /) / -- //..\\ http://members.tripod.com/~WindsOfStorm UU UU '//||\\` +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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