1) RTFF, don't send mime format. 2) define what a run command would do, we can't read your mind. 3) if it is what I am thinking, just keep moving the player in the direction they are running (no deathtrap testing) until they can't go that way anymore. check out act.movement.c 4) read all the code. --Angus ______________________________ Reply Separator _________________________________ Subject: RUN command Author: INTERNET:CIRCLE@post.queensu.ca at CSERVE Date: 11/6/97 12:53 PM Anyone have an idea on how to implement a run command. +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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