On Fri, 7 Nov 1997, Angus Mezick wrote: > > ObCircle: I was thinking about a polymorph spell, what problems can > people forsee with placing the char's body in a holding cell, and > moving their desc to a mob? on top of this, keeping the player > specials. > How about this: Add an affect flag (AFF_POLYMORPH) that would control any gains or losses a char that was polymorphed would receive (ie, str, skills, etc) Then have a ch->morph in the char file (hehe yeah, new char file stuff) and every time the mud displays ch->desc, have a check like if (ch->morph && IS_AFFECTED(ch, AFF_POLYMORPH) .... This would be alot simpler that trying to do a switch-type operation like you described and still keep all the char specials. Cheers, -R Dark Pawns pawns.guru.org 4000 WHOD: pawns.guru.org 4001 http://pawns.guru.org/pawns +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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