> > IMVHO: easier...automated == not (as much) thought. > > Come on, you were cranially powerful enough to build an area, surely you > > can memorize a few numbers and figure the rest out. > > Sure you CAN, but why? Its dull, its tedious, and it doesn't > inspire anyone to write a zone. One thing about NOT using OLC though, it is FAST. If you know the format it's the work of only moments for each room/obj/mob. Of course, the hardest part in each method is still the description. Personally, i prefer to be able to use any text editor to write the files, and hence have a backup copy if the mud disastrously collapses, and don't mind sitting there with a copy of the up to date docs next to me instead of memorising the numbers. OLC though irritates me, which is why I haven't implemented it. I also feel that as an implementor I have more control over zones that have to be given to me to connect to the mud instead of being connected without a reboot or whatever. I know there are safeguards etc, but nonetheless. Question of style ;-) *grins* db _____________________________________________________ Q: How many IBM CPU's does it take to execute a job? A: Four; three to hold it down, and one to rip its head off. ----------------------------------------------------- Check out Dominia Mud, on snafu.net.au 3333 Or my homepage: http://yoyo.cc.monash.edu.au/~cjp +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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