On Sat, 8 Nov 1997, Daniel Koepke wrote: > On Sat, 8 Nov 1997, Chris Proctor wrote: > > ->One thing about NOT using OLC though, it is FAST. > ->If you know the format it's the work of only moments for each > ->room/obj/mob. Of course, the hardest part in each method is still the > ->description. > > Assuming you know the numbers, etc. then it's almost as fast as using > OLC. What was the point in that argument? I didn't say it was almost as fast. I said it was FAST. Obviously this didn't get the point across. I find typing away at my fastest typing speed to be MUCH faster than typing a command, waiting for a MUD to acknowledge it, typing another command, and so on. No matter what version of OLC you're using (unless it basically does everything for you, in which case why involve humans at all?) it's based on doing it on-line (duh). Unless you are sitting in front of the server your mud is on, or have dialed into it, it is going to be MUCH faster typing on your puter at home in pico or edit than doing it over the net. Speaking personally, even the few seconds of lag I get on my MUD makes modifying objects a hassle. For those of you who think the lag is unimportant, try typing out an essay on your home computer, then typing it again to a very lagged server. See how fast your typing speed is in comparison . . . Now Daniel, you obviously knew all of this already, so what was the point of your comment? Chris _____________________________________________________ Q: How many IBM CPU's does it take to execute a job? A: Four; three to hold it down, and one to rip its head off. ----------------------------------------------------- Check out Dominia Mud, on snafu.net.au 3333 Or my homepage: http://yoyo.cc.monash.edu.au/~cjp +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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