>>Couldn't you (if you were a complete nutcase) have the client send data on >>a second port, so that you'd still get the text data, but if you had the >>client be able to get extra info as well? BSX mud does this - you get text in a separate window from the graphics, and can play without the graphics (not very well, since a lot of the info you need to play comes from the pictures, but you can socialize :) accordingly. > I dunno what good this would do >>you in a hack and slash mud, (REALLY nice 3d hp/mana/mv bar graphs :) ), >>but suppose you were playing that Mechwarrior MUD I keep seeing bandied >>about. You'd need to keep track of enough different information at once >>that a REALLY large prompt or conatantly typing 'sco' would be your only >>hope. I played on a BTech MUSE years ago, all ascii. It did get annoying to have to keep bringing up the tactical map every few seconds, but you got used to it and wasn't a big deal after a while. +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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