On Mon, 10 Nov 1997, Ryan Gasper or Steven Arnold wrote: > On Mon, 10 Nov 1997, Justin wrote: > > On Sat, 8 Nov 1997, Ryan Gasper or Steven Arnold wrote: > > > Sure you CAN, but why? Its dull, its tedious, and it doesn't > > > inspire anyone to write a zone. > > > > I am inspired by my ideas, not the difficulty faced in realizing them. > > How poetic. I am far from poetic. But the point is that _if_ you are as dedicated to your mud as you wish your builders and coders to be, you'll want them (and yourself) to do things right, even if it takes a bit longer. I currently have one builder (not bad for a mud that doesn't even exist yet), and he is doing _everything_ on paper. Heck, he doesn't even know the code formating for circle areas, mobs, etc, so later either I'll have to show him or convert them myself. But, it doesn't bother him it's coming along what-this-list-might-call "slowly", he has interest in the idea he is creating and so do I. Then again, building 90 rooms while at work in one night doesn't seem that slow to me when I consider how fast I'll be able to type it in. Another thing I'd like to point out is that there is an off-line builder that takes care of all the bitvectors and stuff for you. It's at JE's site; hasn't anyone else used it? It's for windows, and it was crudely constructed, but it seems to cover the two main points we've been discussing. 1) Builders need not memorize bitvectors and interger settings. {Which, I'll add, is indeed made twice as difficult if the builder is coding for multiple muds which have changed the settings for their own needs.} and 2)You don't have the distractions and possible lag from building on-line, and you're phone line is free. I didn't directly respond to the previous message about lower quality areas built on-line by builders playing while they work, but here I'll add something to it: How about you give builders an automatic "silence" channel setting when they are building? I have never used or seen OLC code, so I don't know how easy that would be to implement, but you could do that to reduce the amount of distraction while they work for you. > Well, if you insist on torturing yourself with outdated modes of > world building, who am I to say anything. But it really is kinda > ridiculous. I feel confident that enough pros have been stated for off-line building to show that it isn't ridiculous. I think it really comes down to what your needs and capabilities are, and that neither is really any better than the other. Salvatore +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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