On Tue, 11 Nov 1997, Daniel O. Durant wrote: =>Ron Cole wrote: => =>> A similar punishment should be handed out for even using the zones that come =>> with Circle for anything other than testing and examples. The world could =>> easily do without yet another CircleMUD with stock zones. Developing your world =>> from scratch should be given the same or even a higher priority than modifying =>> the code. => => Agreed, and Circle's huge amount of zones is certainly unneccesary for any sort of =>testing. 5 or 6 at the most could serve their intended purpose, but the current =>stock of files ends up a stumbling block causing the coders to have to rip special =>procedures out left and right. A particularly bad example is Welmar's Castle. At =>least it's all in a separate file, but geez, I know for a fact that other newbie =>admins/builders like myself would have a hell of an easier time without all these =>zones to erase and then put back and figure out why the hell the MUD crashed. => I have to disagree with this one. I didn't know anything about spec_procs at all until after looking at the castle code. And by the time I was able to easily create my own, ripping out the Castle and all it's associated spec_procs was cake. Perhaps removing a couple of zones that don't provide an example of the various features of CircleMUD would be beneficial, but removing zones that clearly show how things like spec_procs work and interact with the playing of the mud would be unwise. -- Dez. void signature () { printf ("Praise not the day until evening has come; a woman\n" "until she is burnt; a sword until it is tried; a maiden until\n" "she is married; ice until it has been crossed; beer until it\n" "has been drunk. -- Viking Proverb\n"); } +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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