>hi, yes i know i'm young but thats why im here, >i've allways been told not to be scared of asking so here goes.. >my father has Borland c++ builder installed on his p.c and i was wondering >if that would be good enough to compile circle mud???? and if so what >changes would have to be made? i would be gratefull for any help, as with >all things i like to jump in at the deep end and tinker around with things.. >thanks very much. Things that leap immediately to mind: #1. I have a copy of Borland Tubro C++ for Windows (v4.5), and the copy I have doesn't support long file names. I have no idea if there is a version that does, but you certainly have to be careful of that. If it doesn't, you have to change all the file names accordingly (the #include statments in the .c files, and all the references to the files in the makefile). #2. There are some variables names in circle that C++ has as keywords (for example, class and new) which need to be changed. There are other C++ changes that need to be made, but I don't remember them all off the top of my head (and some of them are compiler specific in any event - I did it and had to make some changes other people appearently did not). #3. Get linux :) +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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