BPL 13 Suggestion

From: John Evans (evansj@HI-LINE.NET)
Date: 11/12/97


In remember() in mobact.c an improvement was made between bpl 11 and bpl
12. I would have probably never thought of it, and I like the idea. It looks
like so:

  if (!IS_NPC(ch) || IS_NPC(victim) || (GET_LEVEL(victim) >= LVL_IMMORT))
    return;

This is a good step to make, but it seems to me that the following would
be more logical:

  if (!IS_NPC(ch) || IS_NPC(victim) || PRF_FLAGGED(vict, PRF_NOHASSLE))
    return;

After all, I have wanted to be remembered while testing new code, and
bringing a mortal test character is sometimes a pain or just plain
not feasable.

John Evans <evansj@hi-line.net>

May the source be with you.


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