In remember() in mobact.c an improvement was made between bpl 11 and bpl 12. I would have probably never thought of it, and I like the idea. It looks like so: if (!IS_NPC(ch) || IS_NPC(victim) || (GET_LEVEL(victim) >= LVL_IMMORT)) return; This is a good step to make, but it seems to me that the following would be more logical: if (!IS_NPC(ch) || IS_NPC(victim) || PRF_FLAGGED(vict, PRF_NOHASSLE)) return; After all, I have wanted to be remembered while testing new code, and bringing a mortal test character is sometimes a pain or just plain not feasable. John Evans <evansj@hi-line.net> May the source be with you. +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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