Re: imms and spell levels

From: Justin (c616077@SHOWME.MISSOURI.EDU)
Date: 11/13/97


On Wed, 12 Nov 1997, John Evans wrote:
> On Tue, 11 Nov 1997, Justin wrote:
> As your subject stated... This only happens to immortals. If your mortals
> are getting everything, then you have something defined wrong in your
> code!
Not a problem, specially since I'm not even really up yet.

> As far as not wanting warrior immortals to have spells, I don't see a
> problem with that. They are an immortal and should have access to
> everything. If you want a warrior to __play__ in the game, then I would
> suggest creating a new character and having fun and role-playing with
> that character.
> I've always found it boring walking around my MUD and having all the aggr
> mobs attack me, but not able to hurt me. :)
As I said, the problem is just with the _feel_ of playing, the rp aspect
of it.  Immortals aren't running around _playing_ the game, but they still
have a feel for the character they've created.  Don't forget, except for
the beginning gods that just get appointed, every other character that
ever gets to those levels will have worked up from mortal-dom.  Hopefully,
these players will have roles for their characters.  The fighter with
lightning bolt doesn't fit his/her idea for a fighter anymore.  Immortals,
as we all know, really shouldn't be playing.
And you can always turn off your aggr bit thing, whatever it's actually
called.

Salvatore


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