>There is a role-playing mud (Empire) out there that does the exact same >thing. However, before we get talking too seriously about this feature, >pull yourself away from the mud as a developer and think like a player. >Many players, dare I say the vast majority of players, don't like to >waste their time walking up to a person and introducing themselves to >them. Granted, it is an aspect of realism brought to the mud, but how >realistic do you want to get? Some things just shouldn't be done, as >they make the actual playing of the mud a bit cumbersome, and I think >this is one of them. > >Rasdan (long sig snipped) Actually the mud we were on, once the shock wore off, the majority of the players did like it. They just shoulda pwiped it in, even if they didnt need to codewise. StormeRider --- http://www.windsofstorm.net/wos/ silk@ici.net --- telnet://cmoo.com:4004 +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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