I now have a working patch for seeing the _name_ of a spec proc instead of just "Exists" or "None" when you stat a mob. I am in the process of doing the same for rooms, and objs. Once I get all three done and working, I'll release a patch via George and his wonderful web site when it's done. Just a warning about the patch: If you have added or removed any special procedure assignments in spec_assign.c or castle.c, then I can almost garuntee that you will want to patch this one in by hand as most of the changes are in those two files. John Evans <evansj@hi-line.net> May the source be with you. +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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