Franco Gasperino wrote: > Well, through everything in life, I have found that a few good examples > can > do wonders far above and beyond what an explanation can do. But > reverse engineering is also a terrible waste of time. I think that if there > were > fewer zones, fewer implimented spells and repetitive skills, and simply > some more documentation, with explanation and a few examples, everyone > would have a much easier and more efficient time learning it. The > documentation > for building areas is great. Explanations, examples, the works. > The problem you run into with doing special proceedures is that there is > no right way to do it, no standard. Even trying to make a generic template > would be a narrow explanation of what they could do. > It would be (in my opinion) best to rip them all out, and give a few > generic > examples in a file, while explaining where the proceedures are called from, > in battle, in walking around, in response to commands entered in a room, > ect. This would probably save people time from hunting down where to > find the mechanics of how they are called. > > Franco Gasperino > Cutting Edge Communications > http://www.cet.com/ > 509-444-INET > awe@cet.com > Good idea. Now that I think about it, the real problem with CircleMUD is it's lack of documentation. Maybe if we all complain about it long enough, it'll be fixed in a later version. I hope to God the coders.doc file will be completed at least, so I can learn how to go back and do some of that stuff right. Dan Durant +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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