At 05:41 PM 11/17/97 -0500, you wrote: >>Wish I knew, I still havent figured out why they do not save but havent had >>the time to dig too deep into it becuase of things of higher precedence. > >Something doesn't save? I actually haven't looked at the social editor code >yet but people previously have mentioned the desire for it. > It may be my copy, I see to remember changing something so it didnt crash when I put it in originally, but that was a long time ago. Re-d/led it and did some diffing and couldnt see any difference between the two... like I say, it's probably my copy. Then again, that was why I was asking if anyone else used it. ;-) >What you'll basically need to do is make the structure somewhat like this: >add_guild() >remove_guild() >add_guild_member() >remove_guild_member() >etc > >A lot of generic functions that people can change to work with their guild >system whether it be a public one or their own. Like add_room for GenOLC, >if the format of the world file ever changes, Oasis or anything else using >the function doesn't care one bit. If you want to think in C++ terms >you're trying to separate the user interface from the actual system as much >as possible. Try to get as much of the basic stuff done and then make >it so that any special features of their guild code can be easily added to >the OLC later. > You got it. I'll try to find a way to make it flexible so you'll easily be able to work in something like subguilds, since once you have a guild system that tends to crop up as a next request. ;-) StormeRider --- http://www.windsofstorm.net/wos/ silk@ici.net --- telnet://cmoo.com:4004 +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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