On Wed, 19 Nov 1997, David Klasinc wrote: > > Next time when somebody will send a 20k patch to the list, make sure that > you quote every 20k of it! You'll see everybody will be very happy about > it! > Yeah! I just love getting the same code in my /var/spool/mail three times a day! > How would one create an object that owuld change it's descriptions during > different hours of the day? Would be the easiest thing to do with a spec? > where you would be doing something like if (CMD_IS("look")) { /* foo */ } > ? Hrmm... Interesting. Yeah, I guess a spec_proc would work for that and have it check the time. I don't know if obj specs are called on a PULSE in stock Circle. I don't think that they are because I remember coding in a ROOM_PULSE and an OBJ_PULSE so that rooms and objs could have their specs _not_ rely upon player input. I would make a function like object_activity() and model it after mobile_activity() for spec calls, and in the spec for the item, have it check the time, and if the time is between X and Y, then its descrip. changes to "blah1". If between Y and Z, it changes to "blah2", etc, etc... If that's not appealing, then stick some code in another_hour() (weather.c) to check the time AFTER the time change and alter the description there. I would probably do the OBJ_PULSE idea because it opens up _so_ many more doors to creation and being able to have animated objects, singing swords, chests that open and close on their own (but not if a player tries to), etc. John Evans <evansj@hi-line.net> May the source be with you. +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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