> >*POP!!* <-- Sound of me pulling my head out of my...... > >While looking at my code and stock oasis 1.5 and 1.6 code, I noticed >something: > >In _my_ code which was downloaded late Jan of this year (No idea what the >version was at the time), I have: >void redit_save_to_disk(struct descriptor_data *d); > >In George's newer version of Oasis (1.6a) there is: >void redit_save_to_disk(int zone); > >Most interesting.....Could have been the source of some confusion. >Looks like I *really* need to do a diff between my code and 1.6a Oasis to >see what has been done (other than adding MobProg support). > You aren't the only one... I have the pre-George Oasis installed, with most of the changes only being the ones that I have made. Including the hacked-out frees in medit so it won't crash. Then again it does have mob-prog support. Only reason why I dont just remove it and reinstall it is because I already have many changes to the format. (Added zone min level & max level, zone approving, damaging room descriptions, etc...) I have to sit down some time, get all of the pre-patches and walk through it, upgrading it to 1.6 or something like that. I'll get to 2.0 when it's complete. StormeRider --- http://www.windsofstorm.net/wos/ silk@ici.net --- telnet://cmoo.com:4004 +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/08/00 PST