On Thu, 20 Nov 1997, John Evans wrote:
[SNIP]
>
> Also in structs.h add lines like:
> #define ITEM_MAT_UNDEFINED -1
> #define ITEM_MAT_LEATHER 0
> #define ITEM_MAT_SILVER 1
> #define ITEM_MAT_IRON 2
> #define etc.....
You may want to define these as bitvectors, so a certain object can have
several material types. Such as a steel axe with a wooden handle, or a
studded leather jacket. Just a thought.
Whitey
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