Wouldn't it be easier to make thaco a part of the char_data structure? Along with a GET_THACO(ch) macro? I haven't seen anywhere in the code that modifies a players thaco, other than when they level. I've already converted my thaco chart over to a function (And I see that George has suggested it for bpl13) If anyone would like to see how I did it, send me mail. It should make adding new levels very easy. The reason that I am asking is because hit() recalculates the players thaco every round of combat, and the only real change that could happen from round to round of combat would be the change in the players hitroll. Responses? ------------------------------------------------------------------------ ***************************** * Mike Simons * * Rystan Geomar * * saffron.hack.net 9000 * * simons@donner.niagara.edu * ***************************** +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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