> Can anyone recommend a quick place to add race and class to the list of
> keywords you can use to attack a player? I've mucked about in
> handler.h: get_char_room_vis, but don't want to have to change that
> prototype and then change it everywhere it shows up..
how about in isname...just add a couple lines comparing the char
*races[GET_RACE(ch)] (or whatever you're string array for races is) with
the string that isname is called with..you'll find that function in
interpreter.c
siv
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