> Can anyone recommend a quick place to add race and class to the list of > keywords you can use to attack a player? I've mucked about in > handler.h: get_char_room_vis, but don't want to have to change that > prototype and then change it everywhere it shows up.. how about in isname...just add a couple lines comparing the char *races[GET_RACE(ch)] (or whatever you're string array for races is) with the string that isname is called with..you'll find that function in interpreter.c siv +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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