I have been do quite a few changes to my MUD lately. But I seem to be stuck on getting information from objects...I have looked at the code is this is basically all I could find. here is what I am doing: struct obj_data *objections /* here is where I'm having trouble. could I use * objections = GET_OBJ_VAL(obj, 0); * and the obj is (obviously) an object. GET_OBJ_VAL(obj, 0) is the vnum of another * object. I need to get it's short description and display it now. */ sprintf(buf, "Here T'is: %s", objections->short_description); send_to_char(ch, buf); /* I hope that is the correct order....... */ <---END CODE HERE Also I want to check someone's inventory for this item (the one that is objections) and if they have one I want to take it away from them. Not sure how to search through someone's inventory to find this item but I can easily find the code to take it from them (in fact I already did). also since obj is a weapon I want to have it do jack f'ing squat for damage if objections is not in their inventory. This really isn't much of a C thing as a Circle thing. Any help would be greatly appreciated. I might not even mind some flames (but the rest of the list will so take valium and chill). +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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