As an aside to all the flames etc, I have been pondering this for about five years now. What I have been thinking of adding unlimited levels, to my mud which is quite simple. This will eliminate any exp table, and thac0 table. Thac0 will have to be calculated and stored into the pfile. Since I will be changing a majority of the code to implement this. I decide to add some different player states. For example: you die, you come back as a ghost, you can become a vampire, and if the sunlight gets you then perm death. Basically to be mean to the mortals. (Dogbert would say he is just mean spirited, personally I rank my self like the Grinch). So the psuedo code that I have sort of been working on and what I need is some oppinions... enum char_type = {DEAD == -1, PC = 1 << 0, GHOST = 1 << 2, ... , ADMIN = 1 << 32} add char_type to pfile rewrite interpreter.c to remove all level references and replace levels with char types. rewrite skill tables, to allow commands for different states, and not for levels. anythoughts? cheers jim mute.ml.org 9000 +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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