question for Jeremy, or George (not really Circle-related, but it's close)
Do either of you two guys know of any good references for coding
sockets or TCP/IP type things in Win95 (I'm using Borland C++ 4.5)??
I'm trying to write my own TCP/IP client, but Borland's
compiler came with no documentation on sockets or anything else.
Would appreciate it. Thanks.
umm, guess i'll need this
ObCircle:
i realize coding sockets with C++ classes would probably be a good
change, but is there any other real major differences/advantages
that can be made from coding in C++??
ch.get_name() seems like a bit of a waste to access a private member
of the char_data class/struct.
Not to mention the major overhaul of all the util.h defines (of course
i could get rid of those entirely with classes) but is it really worth it?
only other thing that would make it worth it,
would be a possibly different parser for mobs and players.
ie mobs are just players without char_special_data, right?
so just make players a descendant of a MOB class.
would make most of the stuff easier to access, in my mind.
I could also have special objects descendants of the normal class.
(shrug, just throwing that out there. not sure if that's worth it)
but i think that the mob->player classes would be a nice change.
ideas? comments?
Akuma the Raging Coder
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