question for Jeremy, or George (not really Circle-related, but it's close) Do either of you two guys know of any good references for coding sockets or TCP/IP type things in Win95 (I'm using Borland C++ 4.5)?? I'm trying to write my own TCP/IP client, but Borland's compiler came with no documentation on sockets or anything else. Would appreciate it. Thanks. umm, guess i'll need this ObCircle: i realize coding sockets with C++ classes would probably be a good change, but is there any other real major differences/advantages that can be made from coding in C++?? ch.get_name() seems like a bit of a waste to access a private member of the char_data class/struct. Not to mention the major overhaul of all the util.h defines (of course i could get rid of those entirely with classes) but is it really worth it? only other thing that would make it worth it, would be a possibly different parser for mobs and players. ie mobs are just players without char_special_data, right? so just make players a descendant of a MOB class. would make most of the stuff easier to access, in my mind. I could also have special objects descendants of the normal class. (shrug, just throwing that out there. not sure if that's worth it) but i think that the mob->player classes would be a nice change. ideas? comments? Akuma the Raging Coder +------------------------------------------------------------+ | "The poets talk about love, but what I talk about is DOOM, | | because in the end, DOOM is all that counts." - | | Alex Machine/George Stark/Stephen King, The Dark Half | | "Nothing is IMPOSSIBLE, Just IMPROBABLE" | | "Easier Said Than Done, But Better Done Than Said..." | +------------------------------------------------------------+ +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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