I had my mud running over the weekend and when i went to reboot it, it would get to the point of loading the mobs/clans then crash when someone were try to telnet there... Anyways seems like one of the mobs names is to long? Anyways would like your input on what to do... Thanks 0 0x80683cc in parse_mobile (mob_f=0x81cb3f8, nr=1) at db.c:1034 1034 mob_proto[i].player.name = fread_string(mob_f, buf2); (gdb) list 1029 1030 mob_proto[i].player_specials = &dummy_mob; 1031 sprintf(buf2, "mob vnum %d", nr); 1032 1033 /***** String data *** */ 1034 mob_proto[i].player.name = fread_string(mob_f, buf2); 1035 tmpptr = mob_proto[i].player.short_descr = fread_string(mob_f, buf2); 1036 if (tmpptr && *tmpptr) 1037 if (!str_cmp(fname(tmpptr), "a") || !str_cmp(fname(tmpptr), "an") || 1038 !str_cmp(fname(tmpptr), "the")) Mon Dec 1 14:51:14 :: SYSERR: fread_string: string too large (db.c) -#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#- | Ryan Guthrie | | guthrie@henge.com | -#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#- +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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