Hello again,
I'm looking to make a type of guns. I've looked at the fireweapons code
and don't like it BUT I like the idea of needing ammo what I want to do is
in do_hit (I think) add a case like:
if (eq_wieled && is_fireweapon) {
if (OBJ_NUM3 > 0) {
OBJ_NUM3 -= 1;
damage == OBJ_NUM1 d OBJ_NUM2;
} else {
send_to_char("Click, click click, you're out of ammo", ch);
break;
}
}
Yes I know that the pointers are wrong (I haven't yet fiddled with it),
but I was wondering if anyone had done something like this for say
crossbows?
Thanx,
Demond
Btw: Is my sig an [AD]??
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Name: Demond LaZaro the Implementor Phone: 1-505-776-8866
Mud: Master's Realm Mud Code Base: CircleMud
Addy: realms.org 6969 Addy2: 206.185.32.8 6969
Fax: None (yet :\) E-mail: demond@realms.org
Web Page: http://master.bevy.com/mrealm
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