Hello again, I'm looking to make a type of guns. I've looked at the fireweapons code and don't like it BUT I like the idea of needing ammo what I want to do is in do_hit (I think) add a case like: if (eq_wieled && is_fireweapon) { if (OBJ_NUM3 > 0) { OBJ_NUM3 -= 1; damage == OBJ_NUM1 d OBJ_NUM2; } else { send_to_char("Click, click click, you're out of ammo", ch); break; } } Yes I know that the pointers are wrong (I haven't yet fiddled with it), but I was wondering if anyone had done something like this for say crossbows? Thanx, Demond Btw: Is my sig an [AD]?? ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Name: Demond LaZaro the Implementor Phone: 1-505-776-8866 Mud: Master's Realm Mud Code Base: CircleMud Addy: realms.org 6969 Addy2: 206.185.32.8 6969 Fax: None (yet :\) E-mail: demond@realms.org Web Page: http://master.bevy.com/mrealm ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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