On Wednesday, December 03, 1997 1:35 AM, Ryan Gasper or Steven Arnold [SMTP:dalamar@CYBERCOM.NET] wrote: > This has probably been touched upon in the past, but I haven't > heard anyone mention it. When someone is replying to someone who has > quit the game, the mud crashes. How do I check to make sure the person is > still there? > Three options: 1) Don't store the pointer to the char that did the tell. Store the idnum or a unique name 2) Check the descriptor list for a match to the pointer that you have stored. 3) When someone leaves the game, have the game check everyone's reply pointers and remove references to self. --Mallory Neither sweat, nor blood, nor frustration, nor lousy manuals nor missing parts, nor wrong parts shall keep me from my task. --Christopher Hicks +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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