On Wednesday, December 03, 1997 6:57 PM, Aaron Miller [SMTP:archmage@CRYOGEN.COM] wrote: > > Don't know what else to call it. Has anyone created an editor > >which allows you to (from within the game) change the levels required to > >assign certain flags, etc from within the editors? Like, say I don't want > >new builders to be able to assign items with spells, or player affects - > >normally, I'd just hard code it, but i realized that this dosen't work out > >very well, since there are SO many things to have to deal with, and having > >to add unique code for each part, and each flag individually is well, > >wasteful. Anyone every try this? > The closest thing that comes to mind is SMAUGs built-in editors. I'm not > endorsing SMAUG (messy and completely un documented) but perhaps you could > port something from there, or get ideas? Anyhow.. > I created an 'automatic scoring routine' for objects. When a builder finishes editing the object, but before they can save the changes, a screen pops up and tells them what the minimum price, minimum weight, and does various checks to insure that things are consistent. It's pretty much automatic, but with a bit of work you could add level based rejection of certain flags, etc. --Mallory Neither sweat, nor blood, nor frustration, nor lousy manuals nor missing parts, nor wrong parts shall keep me from my task. --Christopher Hicks +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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