>> On Thu, 4 Dec 1997, Jonathan VanKim wrote: >> >> > ../world/ and take out all the zones I don't like. >> > Anyone have any ideas? >> >> you could just keep the zones in and just give them an overhall. >> what i mean by overhall is just redo and rename each mob, and obj >> disconnect and connect a few things here and there. >> I know this is a more difficult and long way, but it works. >> > > >I can't do that because I already have a bunch of zones I already created >and I want to put them in. In case you were thinking, just add in the >zones. It doesn't work either. I tried just putting in 2 or 3 zones in >and the bug came back to haunt me. > >I'm curious, is there anyone else who has this problem? Or is it just me? > >Befuddled, > >Jon You can't just add a zon, wld, mob file in the directory and expect it to be added to your mud, nor can you delete them and expect everything to be hunky dory(which is really a rather silly expression). When you remove a zone you need to remove all files of that zone, xx.obj, xx.shp, xx.mob, xx.wld, xx.zon. and remove the reference to them in the index file in those directory's. Similarily, when you add a zone, you need to copy all five files, and update index to include them. Hope that Helps... >Nathan Davies, +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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