On Fri, 5 Dec 1997, Rasmus Ronlev wrote:
>Would it not be an idea to make the xxx_save_internally() routines use
>realloc() to create it's tables ? This way the mud would not hog up a
Sorry, beat you to the idea.
+ RECREATE(world, struct room_data, top_of_world + 2);
+ top_of_world++;
It's already in for rooms in v2.0 and will be in for the rest also.
>Would there be any drawbacks on this ? I can only think of one, that's the
>deletion of rooms/objects/etc. But there's no support for that anyway at
Deletion is actually easier and I have a delete_room() function right now.
What I need is for people to use add_room(), delete_room() and copy_room()
for templates and make the same obj/zon/shp type thing. I'll do the mobs,
I already started. If no one does, I'll do it but it'll take me longer.
Debugging may be assisted by Purify which is quite picky.
>the moment... (This is another idea, that I'm too lazy to start workin on
>myself atm.. ,-)
Grab the GenOLC (a.k.a. OasisOLC v2.0) patch and start hacking. :)
--
George Greer - Me@Null.net | Genius may have its limitations, but stupidity
http://www.van.ml.org/~greerga | is not thus handicapped. -- Elbert Hubbard
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