On Fri, 5 Dec 1997, Rasmus Ronlev wrote: >Would it not be an idea to make the xxx_save_internally() routines use >realloc() to create it's tables ? This way the mud would not hog up a Sorry, beat you to the idea. + RECREATE(world, struct room_data, top_of_world + 2); + top_of_world++; It's already in for rooms in v2.0 and will be in for the rest also. >Would there be any drawbacks on this ? I can only think of one, that's the >deletion of rooms/objects/etc. But there's no support for that anyway at Deletion is actually easier and I have a delete_room() function right now. What I need is for people to use add_room(), delete_room() and copy_room() for templates and make the same obj/zon/shp type thing. I'll do the mobs, I already started. If no one does, I'll do it but it'll take me longer. Debugging may be assisted by Purify which is quite picky. >the moment... (This is another idea, that I'm too lazy to start workin on >myself atm.. ,-) Grab the GenOLC (a.k.a. OasisOLC v2.0) patch and start hacking. :) -- George Greer - Me@Null.net | Genius may have its limitations, but stupidity http://www.van.ml.org/~greerga | is not thus handicapped. -- Elbert Hubbard +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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