On Thu, 4 Dec 1997, Steve Thompson wrote: ->Note: this has nothing to do with combat lag or transmition of data, the ->character in question just is "cut off" and no one else is even logged into ->the mud. it may *result* in lag though, and some of my players have bitched ->about that. If no-one is connected, the MUD goes to sleep. That is, it calls the select() function to put the MUD to sleep until a signal is received or a new connection is received. ->This one boggles me, heck maybe it is a FreeBSD bug, but I like to hope not Hm... daniel koepke / dkoepke@california.com +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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