I removed every zone in the game except for that one. That's the only code change. Chuck At 09:38 PM 12/5/97 -0500, you wrote: >On Fri, 5 Dec 1997, Chuck Reed wrote: > >>> I can't help you until you give me more information than 'it doesn't work >>> on the first room in the 100.wld file'. I can't just pull answers out of >>> the air and tell you what to do. Get an idea of why it's doing that >>> (whatever you changed probably) and then I can help fix it. >> >>It isn't the room specificly. Whatever room i put on the top of the >>100.wld file won't redit. If i put 10003 there it won't, when i put >>10099 there it wont. Only thing I have changed is the room's >>description and that is "What the hell is this room's problem!". > >I meant what you have changed in the _code_, I couldn't care less what >you've changed in the world. :) > >The rooms do typically like to be in numerical order though. > >-- >George Greer - Me@Null.net | Genius may have its limitations, but stupidity >http://www.van.ml.org/~greerga | is not thus handicapped. -- Elbert Hubbard > > > +------------------------------------------------------------+ > | Ensure that you have read the CircleMUD Mailing List FAQ: | > | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | > +------------------------------------------------------------+ > > +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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