On Sat, 6 Dec 1997, Patrick J. Dughi wrote: > > I have long tried to implement initial skills/spells for > > each of my races (like elves receiving BOW at 90% at level 1). > > > > How do I add this feature?? Anyone who have done it? > > I need answers. Have tried to copy the 'spell_level' function > > but without success. > > > This is actually pretty easy, all things considered. When you go > through the initial character generation, after the race is chosen have > something like the following in the next con state: > > switch(race) { > case RACE_ELF: > GET_SKILL(d->character,SKILL_BOW)=90; > GET_SKILL(d->character,SKILL_SNEAK)=20; > break; > case RACE_DWARF: > GET_SKILL(d->character,SKILL_AXE)=60; > break; > . > . > . > etc.. > PjD I know about this, but the skills set won't show when I type prac... > +------------------------------------------------------------+ > | Ensure that you have read the CircleMUD Mailing List FAQ: | > | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | > +------------------------------------------------------------+ > +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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