On Thu, Dec 04, 1997 at 08:42:26PM -0800, Daniel Koepke wrote: > On Thu, 4 Dec 1997, Steve Thompson wrote: > > ->Note: this has nothing to do with combat lag or transmition of data, the > ->character in question just is "cut off" and no one else is even logged into > ->the mud. it may *result* in lag though, and some of my players have bitched > ->about that. > > If no-one is connected, the MUD goes to sleep. That is, it calls the > select() function to put the MUD to sleep until a signal is received > or a new connection is received. > Actually, no. :-) On DP, we have a whod daemon that runs on PORT+1, the ability for circle to sleep was very neat and intrigueing, but was not condusive to our whod daemon. So ours does not goto sleep, but alas I am still failing to understand why this occuring. Someone was disconnected today and the load did not rise, so I am quite clueless as to why this is occuring. Boggling in fact. > ->This one boggles me, heck maybe it is a FreeBSD bug, but I like to hope not > > Hm... > I am more inclined to think that it is an interface problem rather than an actual kernel problem. I was given a little help to work on the accounting of the processes on the system. If I do find anything, I will be sure to let you all know. -Steve -- Stephen C. Thompson stevet@vt.edu http://www.acm.vt.edu/~stevet Dark Pawns: pawns.guru.org 4000 +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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