On Mon, 8 Dec 1997, Benjamin Draper wrote: > George wrote: > > > > On Sun, 7 Dec 1997, Blue Lang wrote: > > > > >Is there some deep, intrinsic reason for there being 35 days in a > > >CircleMUD month? I've moved it to a 'normal' western calendar, and I'm > > >just sort of curious as to why it was done that way in the first place.. > > > > This is fantasy, not reality. :) > > > > I've always wondered why the DIKU staff used this freaky time system, > not being experienced with D&D I wonder if it's got anything to > do with that. > I'm using 13 28 day months in my MUD, because of what we're basing > the MUD on, it also makes moon phases a lot easier, but I'm just lazy. > > I'm just curious so someone enlighten me. I don't know why it was made this way, but I can guess. Start with the fact that a typical 'tick'=1 mud hour is about 60-90 secs on most muds. Using 75 seconds, that means one day passes every half hour. A year of 365 days would pass in only 7.6 days. Now if we have 35 mud days to a mud month, and 16 months to a mud year (I think thats right), then way have 560 mud days to a mud year, which passes in about 11.7 real days. This helps keep your characters from dying of old age too quickly. As I said I don't know what orginally motivated the mud designers to set up the calender in this manner, but it sounds reasonable to me. :) -Hans +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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