---"Patrick J. Dughi" <dughi@IMAXX.NET> wrote: > > > I have long tried to implement initial skills/spells for > > each of my races (like elves receiving BOW at 90% at level 1). > > > > How do I add this feature?? Anyone who have done it? > > I need answers. Have tried to copy the 'spell_level' function > > but without success. > > > This is actually pretty easy, all things considered. When you go > through the initial character generation, after the race is chosen have > something like the following in the next con state: > > switch(race) { > case RACE_ELF: > GET_SKILL(d->character,SKILL_BOW)=90; > GET_SKILL(d->character,SKILL_SNEAK)=20; > break; > case RACE_DWARF: > GET_SKILL(d->character,SKILL_AXE)=60; > break; > . > . > . > etc.. > > PjD > do_start() would be the logical place for this, where it already does the skills for thieves. == <!-- I apologize for any formatting problems as --> <!-- I am stuck using Yahoo! mail at the moment --> <!-- bruce - bruce@audiophile.com --> <!-- http://www.AudioPhile.com/bruce --> _________________________________________________________ DO YOU YAHOO!? Get your free @yahoo.com address at http://mail.yahoo.com +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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