Heres the code: void perform_load(struct char_data * ch, struct obj_data * ammo, struct obj_data * gun) { GET_OBJ_VAL(ammo, 0) += GET_OBJ_VAL(gun, 0); act("You load $p into $P.", FALSE, ch, ammo, gun, TO_CHAR); act("$n loads $p into $P.", TRUE, ch, ammo, gun, TO_ROOM); extract_obj(ammo); } ACMD(do_loadweapon) { char arg1[MAX_INPUT_LENGTH]; char arg2[MAX_INPUT_LENGTH]; int obj_dotmode, cont_dotmode, found = 0; struct obj_data *ammo, *gun; two_arguments(argument, arg1, arg2); obj_dotmode = find_all_dots(arg1); cont_dotmode = find_all_dots(arg2); if (!*arg1) send_to_char("Load what ammo into what weapon??\r\n", ch); else if (cont_dotmode != FIND_INDIV) send_to_char("You can only put ammo into one weapon at a time.\r\n", ch); else if (!*arg2) { sprintf(buf, "What do you want to put %s in?\r\n", ((obj_dotmode == FIND_INDIV) ? "it" : "them")); send_to_char(buf, ch); } else { generic_find(arg2, FIND_OBJ_INV | FIND_OBJ_ROOM, ch, &ch, &gun); if (!gun) { sprintf(buf, "You don't see %s %s here.\r\n", AN(arg2), arg2); send_to_char(buf, ch); } else if (GET_OBJ_TYPE(gun) != ITEM_FIREWEAPON) act("$p is not a weapon that needs ammo.", FALSE, ch, gun, 0, TO_CHAR); else { if (obj_dotmode == FIND_INDIV) { /* put <obj> <container> */ if (!(ammo = get_obj_in_list_vis(ch, arg1, ch->carrying))) { sprintf(buf, "You aren't carrying %s %s.\r\n", AN(arg1), arg1); send_to_char(buf, ch); } else if (ammo == gun) send_to_char("You attempt to fold it into itself, but fail.\r\n", ch); else perform_load(ch, ammo, gun); } else { if (!found) { if (obj_dotmode == FIND_ALL) send_to_char("You don't seem to have anything to put in it.\r\n", ch ); else { sprintf(buf, "You don't seem to have any %ss.\r\n", arg1); send_to_char(buf, ch); } } } } } } Help? ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Name: Demond LaZaro the Implementor Phone: 1-505-776-8866 Mud: Master's Realm Mud Code Base: CircleMud Addy: realms.org 6969 Addy2: 206.185.32.8 6969 Fax: None (yet :\) E-mail: demond@realms.org Web Page: http://master.bevy.com/mrealm ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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