On Wed, 10 Dec 1997, Edward Glamkowski wrote: > Main problem is disk space - ascii pfiles will take up A LOT more disk > space than binary. Where'd you get that idea? Ascii pfiles gave me a 40% savings on the large mud I coded it for (approx 1800 players in the file when converted). The ascii object files saved more like 60%. Just think how much more you could save if you did a little more space optimization. Speed is more of an issue, but if you read and write the entire file at once (using fread/fwrite) and parse to/from memory, you can write off that problem. Sam +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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