Chris Jacobson wrote: > > This is slightly offtopic, but not enough to warrant an [OFFTOPIC] in my > opinion. > > My question is this: > What development styles do people use? > > When I say "development style", I mean: > coding and compiling locally, then uploading to server > doing all coding on remote server > etc... I identify first what it is I mean to do... kind of an important step eh? Then I cut and paste it from someone elses mud. (joke) No really though, I use notepad to write my code (because my server can sometimes be too laggy for pico). The files edited are copied from XXX.c to XXX.c.bkup (in case we screw something over bigtime), and the initial attempt compiled, and then if it compiles correctly, tested on an alternate port. A while back, when I got compile errors the first thing I did was run to this list, but after feeling 'dependant' enough, I got my ass in gear and got a couple of C books. The C books are good for the basics, but what I find really helpful when you get stumped: Read the code through until you understand it, then read it again. Find something similar to what you are trying to do in the source, and use it as an example basis. For instance, if you're trying to code a cloaking spell, grep around for HIDE, hide, SNEAK, and sneak, and read through those occurances in their files. A while back there was an argument over whether or not CircleMUD can be used as a C learning tool, and to be honest I don't remember what the general consensus was. But I've found it to be an excellent learning tool, so long as you are working with it and not waiting for the answers to sprintf before your very eyes, or someone to tell you the answers on this list. Once you go through the frustrating bout of getting the wheel to turn the first time, it'll start to move more freely on it's own. Course that's just my opinion, and I got way off topic, so how about an obcircle... ObCircle: I feel like roleplay is one of the great jewels long forgotten in the fleet of upcoming MUDs today, so I've been trying to place a great emphasis on it in my MUD. I intend to pit the players against one another for one thing, by having two opposing races. At high levels both races gain a skill that while exasperating them, will abolish one PC of the other race. Of course it's still the players choice of whether or not to follow their race, but you can see how it could get them into the spirit of things. I'd like to know how some of you have put an emphasis on roleplaying. +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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