if you are making rand-progs for the mob, you cant set each to 100... you have to set each to SUM to 100..... so in this case, since you want the mob to do these two things, you would have to set each prog to 50% personally, i would not even set these values that high.... are you sure you want the mob saying he is on fire and then doing the second command perpetually? , causing so much spam that yer players wont hang around that mob for long. -dmitri At 06:41 PM 12/17/97 -0600, you wrote: >Hi, anyone ever have this problem: > >I make a rand_mobprog with a percent of 100 that makes a mob say hi >I make another rand_mobprog with % = 100 that makes mob say I'm on fire! > >It never performs the second prog. Does control over the progs cease after >the first one possible has been executed? If not, anyone have a clue to why >these two don't both work? > >Chuck > >PS - Both work individualy > > > +------------------------------------------------------------+ > | Ensure that you have read the CircleMUD Mailing List FAQ: | > | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | > +------------------------------------------------------------+ > > +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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