On Wed, 17 Dec 1997, dmitri wrote: > if you are making rand-progs for the mob, you cant set each to 100... you > have to set each to SUM to 100..... so in this case, since you want the mob > to do these two things, you would have to set each prog to 50% > personally, i would not even set these values that high.... are you sure > you want the mob saying he is on fire and then doing the second command > perpetually? , causing so much spam that yer players wont hang around that > mob for long. > -dmitri > > > At 06:41 PM 12/17/97 -0600, you wrote: > >Hi, anyone ever have this problem: > > > >I make a rand_mobprog with a percent of 100 that makes a mob say hi > >I make another rand_mobprog with % = 100 that makes mob say I'm on fire! > > > >It never performs the second prog. Does control over the progs cease after > >the first one possible has been executed? If not, anyone have a clue to why > >these two don't both work? > > > >Chuck > > > >PS - Both work individualy > > > > > > +------------------------------------------------------------+ > > | Ensure that you have read the CircleMUD Mailing List FAQ: | > > | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | > > +------------------------------------------------------------+ > > > > > > > +------------------------------------------------------------+ > | Ensure that you have read the CircleMUD Mailing List FAQ: | > | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | > +------------------------------------------------------------+ > > > Learn to quote, moron. Sam +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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