On Thu, 18 Dec 1997, Angus Mezick wrote: > Why does this command create an object if ZCMD.arg3 is not a real > room? seems kinda odd just to stick this thing out into nowhere. esp > since you can get at it through any in game commands. is there any > reason I shouldn't replace the load command with a log() statement > signaling an error. > If the game tries to load an obj into non-existant room or onto a missing mob, it gives and error message and extracts the obj. The same goes if a mob is "loaded" into a non-existant room. So far it's done nothing to my system other than to clean up the "where" listings and (I assume) free up some mem usage. John Evans <evansj@hi-line.net> http://www.hi-line.net/~evansj/ Duct tape is like the force. It has a light side, a dark side and it binds the universe together. +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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