> Where is the code that passes the arguements to the manual spells (the > ones in spells.c)? uh..spells.h.. #define ASKILL(skillname) \ void skillname(int skill, struct char_data *ch, struct char_data *victim, \ struct obj_data *obj, bool succeed) #define MANUAL_SKILL(skillname) skillname(skill, ch, tch, tobj, succeed); well...mine's different, but it'll look something like that :) siv +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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