> What would cause many many many attempts to damage a corpse and crashes on > what seems to be autoloot/gold code? Before you say the gdb output it pops > up very erratically and I dont have much time to spend killing monsters but > morts fighting mobs tends to crash it a lot. Firstly, if you're running under unix the mud should dump a core when it crashes, to lib/core. To analyse this core, type "gdb bin/circle lib/core", and, from the gdb prompt: "bt" to see the backtrace, which should be enlightening. If you're not getting cores the best I can offer is that if you've added anything to the damage() function that reduces a player to less than 0 hp without checking for death, it might cause the constant "SYSERR: attempt to damage a corpse" things you've been getting. Chris _____________________________________________________ ".....I believe that one could even deprive a healthy beast of prey of its voraciousness, if one could force it with a whip to eat continuously whether it were hungry or not....." -- Albert Einstein, discussing University teaching methods. ----------------------------------------------------- Check out Dominia Mud, on crafti.com.au 3333 Or my homepage: http://yoyo.cc.monash.edu.au/~cjp +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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