> On Sun, 21 Dec 1997, dmitri wrote: > > does anyone happen to have a patch for fire weapons that works with > circlemud level 11? i have tried the ranged.patch that was in the > circlemud > archive, and a few others, but none seem to work.... any suggestions? > I posted one a couple years ago on the snippet site. Come to think of it, it might be a good idea to junk that snippet. It was one of my first circle related patches and it's quality isn't up to my new? standards :-) (Mostly because it is extremely simple.) Seriously though, guns have quite a few affects on your mud. Might not be a bad idea to plan and code them yourself, so you'll be ahead of the game later. Case in point: My current guns system allows for terrain (modifiers like glass doors, walls, etc), cover (hiding behind a rock) and affects (shrapnel damage, etc). It also allows you to aim for a few seconds to increase your chance of hitting and decrease your ability to dodge out of the way of an incoming attack. Not to toot my own horn, but more to show that everyone does things differently. One piece of advice. If you want a slugthrower with an attached grenade launcher or the like, design it early. It's a major PITA to add that detail after you've installed the system. One last comment: Setup more than one skill to handle shooting. Probably a good idea to create sub-specialties for each gun type so as to limit the master-of-all-things-gun problem. Also an advantage/disadvantage pair could be combat reflexes/flinches while firing. --Mallory Neither sweat, nor blood, nor frustration, nor lousy manuals nor missing parts, nor wrong parts shall keep me from my task. --Christopher Hicks +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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