to change the name of a spell in stock circle3bpl12, do you simply open up
spell_parser.c and change the name in the list of
char *spells[] ?
a problem occurs if one changes
"fireball", to "fire-ball",
"infravision", "fire-see",
now, log into the stock circle3bpl12 mud (with only these two changes)
and type c 'fire'
and it says it needs a target
type c 'fire-ball'
and it says it needs a target
type c 'fire-see'
and the game hangs, stuck forever
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