if you make spell names with dashes in them, it causes the game to go into an
infinite loop upon a successful cast at this point
in say_spell
while (*(lbuf + ofs)) {
for (j = 0; *(syls[j].org); j++) {
if (!strncmp(syls[j].org, lbuf + ofs, strlen(syls[j].org))) {
strcat(buf, syls[j].new);
ofs += strlen(syls[j].org);
log(buf);
}
i added the log(buf) to see what values were being assigned to buf,
i am unable to unravel the *(syls[j].org and new) pointers in my mind,
can someone explain, i.e. in the form of something like
*(syls[j].org) means that vaule of the memory location of blah blah,
and what the difference is between the org and the new,
im sure they mean the original and the new, i just dont see how either one
gets
changed in any way
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